That is almost always the way with stories. True to their very core, even when the events and the people in them are different.
Title: The Glass Sentence
Author: S.E Grove
Series: The Mapmakers Trilogy # 1
Publication: June 12th 2014 by Viking Books for Young Readers
Source: Publisher in exchange for a honest review
Summary from Goodreads:
She has only seen the world through maps. She had no idea they were so dangerous.
Boston, 1891. Sophia Tims comes from a family of explorers and cartologers who, for generations, have been traveling and mapping the New World—a world changed by the Great Disruption of 1799, when all the continents were flung into different time periods. Eight years ago, her parents left her with her uncle Shadrack, the foremost cartologer in Boston, and went on an urgent mission. They never returned. Life with her brilliant, absent-minded, adored uncle has taught Sophia to take care of herself.
Then Shadrack is kidnapped. And Sophia, who has rarely been outside of Boston, is the only one who can search for him. Together with Theo, a refugee from the West, she travels over rough terrain and uncharted ocean, encounters pirates and traders, and relies on a combination of Shadrack’s maps, common sense, and her own slantwise powers of observation. But even as Sophia and Theo try to save Shadrack’s life, they are in danger of losing their own.
A Listical of Thoughts:
- I don’t think the book was able to decide if it was supposed to be Middle Grade or Young Adult – made for a very confusing set of standards.
- THE BOOK IS A GIANT TEASE! You can’t say things and then not go into detail about them. Where is the why? The how? The who? We need to know these things or else you lose all credibility of your story. Follow the rules of the magic you lay out.
- The characters are impossible to distinguish from their stereotype behaviors – but at the same time, they are super contradictory. It’s very… strange. Nothing about them was consistent. You can be a stereotype (nooo.. don’t do it) as long as you, once again, follow your own rules and groundwork. Making characters say one thing and do another or not know something and still magically know the answer doesn’t work!
- I will say, the plot and the world itself is unbelievably original and unique. I am one-hundred percent certain that this is the only reason I finished the book. Maps… I will never be able to look at maps the same way again. The world building is brilliant, so props on that.
- BUT! Yes, that is a big but there. While the idea of the world is brilliant, the actual execution suffers from a lack of knowledge about itself. If that makes sense. As I have said over and over again, if you are going to create a completely new world, you must set your own rules and follow them. There is none of that here! It makes it unbelievable if nothing is explained and it all works out anyway. We, as readers, need some sort of concrete evidence proving to us that this could actually happen in the circumstances you created.
- Theo is the highlight of this book (besides the idea itself). I love Theo. He is both the hero of the story and the literal hero of the story – he saved the book for me. YAY THEO.
- It takes a long while for things to get rolling. If you’re okay with drawing things out unnecessarily, then you can overlook it. However, I quite like getting to the conflict – or at least the hint of the conflict, before the first hundred pages are done, yeah?
- It would benefit from a Pride & Prejudice & and Zombies-eque ending. Actually, it would just benefit from zombies to make it more interesting.