Fifteen-year-old Michelle saves the world on
a daily basis…with her trusty video game controller
, of course! Naturally, she jumps at the chance to
play an experimental virtual reality game.
The beautiful fantasy world of Starrs? Check.
The power to mold matter? Check. No reset button? W
ait, she didn’t sign up for
Turns out Starrs is really real, and to make
matters worse, Michelle’s interference awakens the
Cycle of the Six Moons, a series of devastating tri
that will devour the universe.
Fighting the apocalypse was way easier
when danger stayed on the other side of the screen,
but Michelle finds a secret weapon in her new-
found powers. She uses them to rescue the crown pri
nce of a powerful magic kingdom from their sworn
enemies, a technologically-advanced cult that striv
es to eradicate magical
Michelle starts to fall for Prince Jayse, the
only one who believes Michelle to be a savior rathe
r than a curse. But not even video games could
prepare her for what the cult has in store for them